Simulacra

<Work in Progress>

"Perhaps I should not hope to convey in mere words the unutterable hideousness that can dwell in absolute silence and barren immensity"

H.P Lovecraft, Dagon.

Simulacra is an upcoming audiovisual project made in the Unity game engine. It features an audio-visual performance system I created utilising Unity, FMOD and a PS4 controller. Simulacra is set in a vast surrreal landscape inhabited ancient entities existing on the very edge of our percievable reality. Originally designed to be performed by me in front of an audience (see blog for more), Simulacra will have several narrative strands and multiple endings to avoid any two performances being the same. A traditional album release of music featured in Simulacra will also follow (at some point).