Computational Environments 3: Revisiting Procedural Animation Research
<Post is a work in progress, posted for continuity>
In addition to working through the Unity Roll-A-Ball tutorial, I also began researching the field of procedural animation and inverse kinematics. This is something that I had previously come across whilst researching procedural sound design for my undergraduate dissertation, but am now choosing to revisit armed with a better understanding of coding and 3D environments. Found an interesting free asset which allows for easy set up of IK in Unity, the most interesting thing was the video that explains the set up of the asset itself.